Update 3.6


Main focus of this update was fixing a lot of bugs found by players in 0.3.5. So let me start off with some of the new features in 3.6 and then list off the changes.




Unarmed state
The player was always stuck in firing stance, which for a shooter isn't a big deal. However, moving forward my focus will be on world building and more out of combat interactions. Meaning, this is will be important soon. I have added the first iteration for the unarmed state., press "X" to unequip/equip weapons. Personally, I am quite unhappy with the animations so I will be tweaking this over the coming weeks!




Nade throw
Nade throwing is in! The player can now hold the nade button to cook them and goes into a ready to throw pose. This includes some back end scripts to make grenades their own weapon set, expect more to come! There's some timing issues with the throwing that will be worked on over the coming weeks but please check it out and tell me what you think! 




Fixes & Changes:

- Fixed had positions for different equipment states

- Push nade trigger box kills drones without triggering

- Invader death blocks disappear 1 minute before game ends now corrected

- Monolith moving parts had broken physics, now fixed

- Spawning with no guns when joining a game is fixed

- Virus enemy now synchronized across network

- Weapons initializing after already equipped when client joins is fixed

- Fixed an issue where sometimes game mode and map reset when a new player joins a server in mid game.

- Changed booster particle effect to also have a line render

- Bug where switching modes broke when clients are connected now working

- Increased visibility of particle effect when sword hits enemy

- Could not access a couple items in The Mainframe for testing, its now fixed

- Fixed bug when entering spectator mode would just respawn you

- Needler shooting new spike before old one returned corrected

- Multipass sometimes not spawning is fixed

- Fixed drones sometimes only targets first player

- Sword position corrected

- "Hot join" joining through mid game breaks everything bug is fixed

Files

TheMainframe_3.6.zip 243 MB
Sep 04, 2019
NV_3.6.zip 280 MB
Sep 04, 2019

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